About

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Engineface Pixelart Profile Pic

3D/2D art generalist.

Art and video games have been my two life-long passions and learning to combine the two has given me great satisfaction and purpose. I self-studied games development before earning an advanced diploma in game design from North Metro TAFE, Perth. I'm currently continuing my studies at Curtin University while working part-time.

I've developed several games using Game Maker and Unity, and have additional experience in leading and managing team projects. I also have experience working remotely as a 3D modeller/rigger/animator for a small indie production, and it has made me comfortable working with project-managing software such as Sourcetree.

My specialities lie in strong, colourful visuals with diverse characters and designs. My passion is 3D modelling and I specialise in lowpoly hand-painted textures; though I feel adapting to a project’s style a satisfying challenge in itself.

Comfortable in the following software:

Maya Icon

Maya

3DSMax Icon

3DS Max

Mudbox Icon

Mudbox

Zbrush Icon

Zbrush

Photoshop Icon

Photoshop

Illustrator Icon

Illustrator

InDesign Icon

InDesign

Premiere Icon

Premiere

After Effects Icon

After Effects

Flash Icon

Flash

Krita Icon

Krita

Asesprite Icon

Asesprite

Toonboom Icon

ToonBoom

Unity Icon

Unity 3D

Unreal Icon

Unreal

Gamemaker Icon

Gamemaker

I’m always open to work and industry offers, and I’m always open to learning new 3D-related software if needed.

If you are looking to get in touch with me regarding work opportunities, I can be contacted at engineface@hotmail.com

Or, if you prefer a speedier response feel free to message me @engine_face on twitter.

3D Work

The Land of Hope and Gorey (2017 - 2019)

Modelled 3D characters and environments and handpainted textures alongside the rest of the Binary Space team.
https://store.steampowered.com/app/1055030/Ghoul_Britannia_Land_of_Hope_and_Gorey/

Cat - 2017

2D Work

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Games

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The Land of Hope and Gorey (2017 - 2019)

Modelled 3D characters and environments and handpainted textures alongside the rest of the Binary Space team.
https://store.steampowered.com/app/1055030/Ghoul_Britannia_Land_of_Hope_and_Gorey/

Birdened (2015, Unreleased)

Animation and pixel artwork created in Aseprite. Assisted with concept art and additional game design.

Phantom Exhibit (2017 TAFE Project, Unreleased)

Unity project: turn-based RPG with visual novel dialogue system. Models made in Unity and textured in Photoshop.